What Does It Mean to Be Inside an Image?

On immersion, presence, and why the frame had to disappear

Ivó Kovács  ·  ivo3d.com

From 19th-century panoramas to architectural video mapping: media artist Ivo Kovács traces the history and theory of immersion and spatial presence.

I have spent the better part of two decades projecting light onto surfaces that were never designed to receive it — cathedral facades, purpose-built sculptural objects, civic walls in the middle of the night. What keeps drawing me back to this practice is a question I have never fully resolved: at what point does a viewer stop looking at an image and start being inside one?

This is not a new question. It is, in fact, one of the oldest ambitions in the history of art.

Long before digital projectors existed, panorama painters in 19th-century London and Paris were building circular rotundas designed to suppress the edge of the canvas entirely. Visitors descended into a darkened room and found themselves, apparently, standing on a hilltop overlooking a battlefield or a city skyline. The frame had disappeared. What remained was the sensation of being there. We call this immersion — and its logic has not fundamentally changed in two hundred years, even as its technical means have transformed beyond recognition.

What has changed is the relationship between the image and time. The painted panorama was static; you could look, but you could not influence what you saw. Contemporary immersive environments — responsive, generative, computationally alive — are constituted by the viewer’s presence within them. The work does not exist in a fixed state. It becomes itself through the body moving through it.

This shift carries theoretical weight. When Maurice Merleau-Ponty argued that the body does not observe space but inhabits it, he was describing something that immersive art now literalises: the dissolution of the distance between perceiver and perceived. Scale, acoustic depth, responsive light — these are not decorative tools. They are the architecture of a different kind of attention.

Over the years I have tried to map this territory through my own practice — at competition facades, at medieval churches, at purpose-built installations — and through the theoretical frameworks that help me understand what I am actually doing when I ask a viewer to surrender their sensory horizon.

The Q&A below is an attempt to make that map legible.

→  Read: The Architecture of Experience — 10 Questions on Immersion

2026 – Die Pest in London

A Plague in London (Die Pest in London)

Interdisciplinary Mixed-Media Performance | Orangerie Theater Cologne (2026)

Project Description: “A Plague in London” is a mixed-media production situated at the intersection of performative arts and digital scenography. Based on Daniel Defoe’s 1722 archival-style account, the work explores the structural and psychological dynamics of systemic crisis and social isolation. Directed by Kristóf Szabó, the production utilizes Defoe’s text as a conceptual framework to analyze the sociopolitical mechanisms of a pandemic—ranging from institutional denial and the enforcement of urban confinement to the eventual erosion of communal structures.

Visual and Medial Strategy: The production is characterized by a multi-layered visual dramaturgy, where Ivó Kovács’s video art functions as a spatial and temporal mediator. Rather than serving as a purely illustrative background, the digital layer operates as a generative environment that reflects the interiority of the protagonists and the oppressive atmospheric silence of a city under lockdown. The visual components analyze the tension between the historical archival source and contemporary digital aesthetics, translating the 17th-century experience of quarantine into a modern medial discourse. Kovács’s work focuses on the abstraction of architectural boundaries and the visualization of the “Planet of Viruses” concept, examining the human condition through a lens of digital depth and spatial deconstruction.

Credits:

  • Artistic Direction, Set Design & Sound Dramaturgy: Kristóf Szabó
  • Video Art: Ivó Kovács
  • Performance: Maximilian von Mühlen, Boshi Nawa, Lili Oksanen
  • Source Material: Daniel Defoe: A Journal of the Plague Year (1722)
  • Venue: Orangerie Theater, Cologne, Germany
  • Production Year: 2026

support:

luminbird @imapp 2024

Jury Award at iMapp Bucharest – Winners League 2024 – Legacy’

Luminbird’

3D/ video: Ivó Kovács
Music: József Iszlai

Original ‘Big-wing’ motion courtesy of Derengo Animation, special thanks to La Luz.

Organizers:

Municipality of Bucharest, through CREART – Centre for Creation, Art, and Tradition of Bucharest

iMapp Bucharest – Winners League partner:

Parliament of Romania – Chamber of Deputies

iMapp Bucharest – Winners League International partners:

Chongqing Light Festival – CHINA,
Video Mapping Festival Lille – FRANCE,
Genius Loci Weimar Festival – GERMANY,
1minute Projection Mapping Competition – JAPAN,
Zsolnay Light Festival – HUNGARY,
ILO – International Light Festivals Organization

article-hypeandhyper

‘Stepping out of the traditional framework of exhibitions—Interview with curator Viola Lukács’ – Another article about ‘Klara and the Sun’ exhibition @Pegazus, Hungary.

hommage á Malevich’s Black Square

hommage á Malevich’s Black Square – ‘Black Cube’ by ivo3d.com
(001 iteration, another play with NotchVFX)

‘Black Cube’