LIQUID HORIZONS โ€” Ivรณ Kovรกcs | 360ยฐ Immersive Video Installation

LIQUID HORIZONS โ€” an immersive video installation (at Fixir Gallery, Veszprem)
by Ivรณ Kovรกcs, reconstructed as a fully navigable 360ยฐ space.

In its physical form, the work encloses the visitor in a 4.2 ร— 4.2 m room of four seamless projected walls โ€” a single, uninterrupted synthetic space with no doors, no paths, no horizon to hold on to. The viewer’s own body becomes the only fixed point of reference.

Six scenes unfold without narrative โ€” glitch corridor, brutalist labyrinth, biological vein networks, geometric core, spectral veils, liquid-architecture, synthetic horizons โ€” juxtaposing Trauma-Arbeit and utopia in a digital realm, somewhere between architectural critique and algorithmic aesthetics.

This 360ยฐ version was rebuilt in TouchDesigner and rendered in 8K from the exact center of the room โ€” on the one spot where visitor could stand.

๐ŸŽง Use headphones. ๐Ÿ“ฑ Drag the screen or move your phone to look around. ๐Ÿฅฝ Best experienced in a VR headset in 8K.

Video: Ivรณ Kovรกcs
Music: Jรณzsef Iszlai
Year: 2026 | Duration: 17:16
Made with: Notch, Stable Diffusion, 3D simulation, TouchDesigner
More: https://3dvideomapping.net/art/installation-art/2026-liquid-horizons/ | https://liquid.ivo3d.com

#360video #VR #videoart #8K #immersive #newmediaart #videoinstallation #ivo3d #generativeart #digitalart #audiovisual #syntheticspaces #liquidhorizons #immersiveart #mediaart #fixir
#comfyui

Tessela – 2D version

‘Tessela’ – difraction version (hommage รก Vasarely: Vega series, p5js version of the interactivity)

‘tessela’ – searchlight version

LIQUID HORIZONS – 05.08.2026 @ f|x|r

LIQUID HORIZONS

liquid-horizon installation view

text, video: Ivรณ Kovรกcs
music: Jรณzsef Iszlai

Essay about the upcoming immersive video-installation at gallery f|x|r

Synthetic Horizons โ€” On the Ontology of Computed Space

Liquid Horizons investigates the ontology of computed space: the condition in which a digital environment is no longer a representation of physical reality but an autonomous, self-generating field. Its looped panoramic field โ€” built from six visual stations โ€” follows no narrative. The glitch-laden digital threshold, the brutalist concrete labyrinth, the AI-generated biological vascular network, the pure geometric order, the spectral veils and the synthetic horizon do not supersede one another: they coexist as equal aggregates, folding into a single continuous event.

liquid-horizons-brutalist-scene

At the centre of the work stands the question of the oneiric sublimation of trauma. The brutalist scenes of the projection โ€” mirrored concrete stairwells, unfinished stadium interiors, corridors that lead nowhere โ€” carry the architectural imprint of contemporary wartime destruction: an algorithmic monument to the suspended future. Not as documentation but as weightless data-flow โ€” the software does not depict the destruction; it dreams it. Through this digital Traumarbeit, raw concrete is transmuted into a pulsating network, then into pure geometric order, and finally sublimated into the light-saturated data-aesthetics of the computational sublime โ€” without the loop offering redemption. The cycle closes on itself.

liquid-horizons-veins-scene

In Vilรฉm Flusserโ€™s terms of the technical image: the light here does not arrive from sunlight but from global illumination algorithms; the texture of the canvas is definitively replaced by the texture of shader code. Through Gilles Deleuzeโ€™s Le Pli (The Fold): matter is not a static object but an infinitely modulable event โ€” brutalist enclosure and liquid freedom constitute a single topological unity. In Marcos Novakโ€™s liquid architecture: digital space severs its relationship with gravity and function to become pure mathematics and sensation.

liquid-horizons-tesseract-scene

The workโ€™s visual register is determined by three distinct image-making logics in simultaneous operation: real-time rendering (NotchVFX), AI-mediated style transfer (Stable Diffusion), and digitally processed built spaces. There is no sharp boundary between the three layers โ€” and this is itself the workโ€™s argument: in the era of the computed image, the distinction between โ€˜manualโ€™ and โ€˜automaticโ€™ image-making ceases to hold.

liquid-horizons-veils-scene

After the model of Marc Augรฉโ€™s non-places: the projected environment withholds every conventional marker of human orientation. There is no door, no path, no graspable surface. The visitorโ€™s own body remains the sole subjective fixed point within this amorphous, post-anthropocentric data-landscape โ€” whose horizon does not separate sky from earth but unifies them as a data-plane.

liquid-horizons-daylight

360ยฐ immersive video installation โ€” 17สน 20สบ videoloop, โ€” f|x|r galรฉria โ€” 05.08.2026 โ€” location: Vรกr u. 17., Veszprรฉm, Hungary, Europe


news – Klara and the Sun – exhibition

If you are interested in new-media art – visit ‘Klara and the Sun’ exhibition next to Lake Balaton, Hungary, it is open during summertime, recommendation in Hungarian:
https://www.artmagazin.hu/articles/ajanljuk/kiallitas_es_programsorozat_a_kali_medenceben

at Pegazus restaurant

SEARCHLIGHT – upcoming exhibition

upcoming (covid-safe) SEARCHLIGHT exhibition/ projection@Lighthouse Gallery, Market street 67. Debrecen, Hungary, 2021.03.05-28.

SEARCHLIGHT exhibition flyer