LIQUID HORIZONS – 05.08.2026 @ f|x|r

LIQUID HORIZONS

liquid-horizon installation view

text, video: Ivรณ Kovรกcs
music: Jรณzsef Iszlai

Essay about the upcoming immersive video-installation at gallery f|x|r

Synthetic Horizons โ€” On the Ontology of Computed Space

Liquid Horizons investigates the ontology of computed space: the condition in which a digital environment is no longer a representation of physical reality but an autonomous, self-generating field. Its looped panoramic field โ€” built from six visual stations โ€” follows no narrative. The glitch-laden digital threshold, the brutalist concrete labyrinth, the AI-generated biological vascular network, the pure geometric order, the spectral veils and the synthetic horizon do not supersede one another: they coexist as equal aggregates, folding into a single continuous event.

liquid-horizons-brutalist-scene

At the centre of the work stands the question of the oneiric sublimation of trauma. The brutalist scenes of the projection โ€” mirrored concrete stairwells, unfinished stadium interiors, corridors that lead nowhere โ€” carry the architectural imprint of contemporary wartime destruction: an algorithmic monument to the suspended future. Not as documentation but as weightless data-flow โ€” the software does not depict the destruction; it dreams it. Through this digital Traumarbeit, raw concrete is transmuted into a pulsating network, then into pure geometric order, and finally sublimated into the light-saturated data-aesthetics of the computational sublime โ€” without the loop offering redemption. The cycle closes on itself.

liquid-horizons-veins-scene

In Vilรฉm Flusserโ€™s terms of the technical image: the light here does not arrive from sunlight but from global illumination algorithms; the texture of the canvas is definitively replaced by the texture of shader code. Through Gilles Deleuzeโ€™s Le Pli (The Fold): matter is not a static object but an infinitely modulable event โ€” brutalist enclosure and liquid freedom constitute a single topological unity. In Marcos Novakโ€™s liquid architecture: digital space severs its relationship with gravity and function to become pure mathematics and sensation.

liquid-horizons-tesseract-scene

The workโ€™s visual register is determined by three distinct image-making logics in simultaneous operation: real-time rendering (NotchVFX), AI-mediated style transfer (Stable Diffusion), and digitally processed built spaces. There is no sharp boundary between the three layers โ€” and this is itself the workโ€™s argument: in the era of the computed image, the distinction between โ€˜manualโ€™ and โ€˜automaticโ€™ image-making ceases to hold.

liquid-horizons-veils-scene

After the model of Marc Augรฉโ€™s non-places: the projected environment withholds every conventional marker of human orientation. There is no door, no path, no graspable surface. The visitorโ€™s own body remains the sole subjective fixed point within this amorphous, post-anthropocentric data-landscape โ€” whose horizon does not separate sky from earth but unifies them as a data-plane.

liquid-horizons-daylight

360ยฐ immersive video installation โ€” 17สน 20สบ videoloop, โ€” f|x|r galรฉria โ€” 05.08.2026 โ€” location: Vรกr u. 17., Veszprรฉm, Hungary, Europe


โ€˜TESSELAโ€™ โ€” Object-projection-mapping | essay, 2026

interact with mouse position

Read the full article: โ€˜TESSELAโ€™ โ€” Object-projection-mapping essay about op-art and projection-art


Essay about ‘TESSELA’ installation, exploring the intersection of art and perceptual science through object-projection mapping. Utilizing reverse perspective and immersive projection, it challenges visual perception and spatial certainty. The work blends foundations of Op Art, constructivism, and contemporary projection techniques to create a dynamic dialogue between viewer, object, and projection.

tessela gif animation
tessela- gif animation

luminbird @imapp 2024

Jury Award at iMapp Bucharest โ€“ Winners League 2024 โ€“ Legacy’

Luminbird’

3D/ video: Ivรณ Kovรกcs
Music: Jรณzsef Iszlai

Original ‘Big-wing’ motion courtesy of Derengo Animation, special thanks to La Luz.

Organizers:

Municipality of Bucharest, through CREART โ€“ Centre for Creation, Art, and Tradition of Bucharest

iMapp Bucharest โ€“ Winners League partner:

Parliament of Romania โ€“ Chamber of Deputies

iMapp Bucharest โ€“ Winners League International partners:

Chongqing Light Festival โ€“ CHINA,
Video Mapping Festival Lille โ€“ FRANCE,
Genius Loci Weimar Festival โ€“ GERMANY,
1minute Projection Mapping Competition โ€“ JAPAN,
Zsolnay Light Festival โ€“ HUNGARY,
ILO โ€“ International Light Festivals Organization

light-strike-projection

Anniversary Light-Strike-Projection
Short Trailer of 4th Birthday-Party of atlatszo.hu
/Projection Mapping for atlatszo.hu
09.07.2015 Budapest, Kล‘leves Garden

Mapping Workshop@LPM-Budapest-Showcase

MadMapper Wrkshp

Date: 6th of April – Today!

17:30-20:00ย โ€“ย Mapping practice with MadMapperย byย Ivรณ Kovรกcsย (Ivo3D โ€“ย http://3dvideomapping.net/,ย http://www.madmapper.com/)

Location:

Budapest, 1146, Ajtรณsi Dรผrer sor 19-21, Hungary

Dรผrer Tower, 5th floor, room 3

more info:

http://avopenstudios.com/lpm-budapest-showcase/