LIQUID HORIZONS – 05.08.2026 @ f|x|r

LIQUID HORIZONS

liquid-horizon installation view

text, video: Ivรณ Kovรกcs
music: Jรณzsef Iszlai

Essay about the upcoming immersive video-installation at gallery f|x|r

Synthetic Horizons โ€” On the Ontology of Computed Space

Liquid Horizons investigates the ontology of computed space: the condition in which a digital environment is no longer a representation of physical reality but an autonomous, self-generating field. Its looped panoramic field โ€” built from six visual stations โ€” follows no narrative. The glitch-laden digital threshold, the brutalist concrete labyrinth, the AI-generated biological vascular network, the pure geometric order, the spectral veils and the synthetic horizon do not supersede one another: they coexist as equal aggregates, folding into a single continuous event.

liquid-horizons-brutalist-scene

At the centre of the work stands the question of the oneiric sublimation of trauma. The brutalist scenes of the projection โ€” mirrored concrete stairwells, unfinished stadium interiors, corridors that lead nowhere โ€” carry the architectural imprint of contemporary wartime destruction: an algorithmic monument to the suspended future. Not as documentation but as weightless data-flow โ€” the software does not depict the destruction; it dreams it. Through this digital Traumarbeit, raw concrete is transmuted into a pulsating network, then into pure geometric order, and finally sublimated into the light-saturated data-aesthetics of the computational sublime โ€” without the loop offering redemption. The cycle closes on itself.

liquid-horizons-veins-scene

In Vilรฉm Flusserโ€™s terms of the technical image: the light here does not arrive from sunlight but from global illumination algorithms; the texture of the canvas is definitively replaced by the texture of shader code. Through Gilles Deleuzeโ€™s Le Pli (The Fold): matter is not a static object but an infinitely modulable event โ€” brutalist enclosure and liquid freedom constitute a single topological unity. In Marcos Novakโ€™s liquid architecture: digital space severs its relationship with gravity and function to become pure mathematics and sensation.

liquid-horizons-tesseract-scene

The workโ€™s visual register is determined by three distinct image-making logics in simultaneous operation: real-time rendering (NotchVFX), AI-mediated style transfer (Stable Diffusion), and digitally processed built spaces. There is no sharp boundary between the three layers โ€” and this is itself the workโ€™s argument: in the era of the computed image, the distinction between โ€˜manualโ€™ and โ€˜automaticโ€™ image-making ceases to hold.

liquid-horizons-veils-scene

After the model of Marc Augรฉโ€™s non-places: the projected environment withholds every conventional marker of human orientation. There is no door, no path, no graspable surface. The visitorโ€™s own body remains the sole subjective fixed point within this amorphous, post-anthropocentric data-landscape โ€” whose horizon does not separate sky from earth but unifies them as a data-plane.

liquid-horizons-daylight

360ยฐ immersive video installation โ€” 17สน 20สบ videoloop, โ€” f|x|r galรฉria โ€” 05.08.2026 โ€” location: Vรกr u. 17., Veszprรฉm, Hungary, Europe


โ€˜TESSELAโ€™ โ€” Object-projection-mapping | essay, 2026

interact with mouse position

Read the full article: โ€˜TESSELAโ€™ โ€” Object-projection-mapping essay about op-art and projection-art


Essay about ‘TESSELA’ installation, exploring the intersection of art and perceptual science through object-projection mapping. Utilizing reverse perspective and immersive projection, it challenges visual perception and spatial certainty. The work blends foundations of Op Art, constructivism, and contemporary projection techniques to create a dynamic dialogue between viewer, object, and projection.

tessela gif animation
tessela- gif animation

GEHIRNE – Theater Tanz Projection Art

GEHIRNE von K. Szabรณ / F.A.C.E. nach Gottfried Benn – รผber den Transhumanismus und die Abschaffung der Natur | Theater Tanz Projection Art @ Orangerie Theater – Kรถln | Premiere 20. Termine 21, 22, 23. September 17, 18, 19, 20. Oktober 2018 | 20 Uhr am Sonntag 18 Uhr | Karten: 0221 952 27 08 | https://faceensemble.wordpress.com/

A1_Gehirne_Plakat_CMYK_web

Mapping Festival 2013 Geneva

So at the end we are coming-coming…

and be aware:)

Mapping festival 2013

mapping workshop

Architectural video-mapping workshop feb. 15-16

https://www.facebook.com/events/338262219613620/

mapping object
mapping workshop object for video-projection